Description
A port to the Nintendo Wii of a text adventure game I had created for the PC Coded in C++ using the DevkitPro libraries.
Designed to demonstrate my understanding of the data-driven paradigm, the game reads story data from a .txt file, allowing users to create their own stories by editing the file.
The code parses the text into pages, each with a list of choices. While the theoretical maximum number of choices per page is 99, it is practically limited to 23, as the game converts alphabet characters into integers, each mapping to a different page.
The game displays the current page and waits for user input, with each input corresponding to a page number that sets the next page. The game always starts at page 1.